How Apple is Bringing 3D Sensing, AR, and VR to the iPhone | Geo Week News | Lidar, 3D, and more tools at the intersection of geospatial technology and the built world
Unreal Engine: Mask-based Fixed Foveated Rendering for VR : r/oculus
NVIDIA will showcase new technology to increase VR's immersive feeling and reduce rendering load - GIGAZINE
A 20Megapixel VR display and Foveated rendering - DirectX BlogDirectX Blog
Fixed foveated rendering on Oculus Quest not working - Unity Forum
Essential Concepts
What is foveated rendering? | GamesRadar+
Foveated Rendering Is Essential To Consumer VR's 2nd Generation
Nvidia's foveated rendering tricks for VR could improve graphics and immersion - The Verge
A Quick-Start Guide to Foveated Rendering – Road to VR
How Valve got passable VR running on a four-year-old graphics card | Ars Technica
Getting Started with VRS & Foveated Rendering using HTC Vive Pro Eye & Unreal Engine - Developer Blog - Community Forum
How The Measurement Of Dynamic Foveated Rendering Can Benefit VR And AR
NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required | NVIDIA Technical Blog
Foveated Rendering: The technology behind ideal VR
NVIDIA Adds Eye-tracking to VRSS 2 Foveated Rendering Tech
Foveated Rendering with Tobii Spotlight Technology™
The Evolution of High Performance Foveated Rendering on Adreno - Qualcomm Developer Network
How the PSVR 2's Foveated Rendering Could Transform VR