Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 5 — polycount
POM material - #434 by doggy - Rendering - Unreal Engine Forums
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
Decal technique from Star Citizen - Page 6 — polycount
POM material - #434 by doggy - Rendering - Unreal Engine Forums